![](images/loak.jpg)
Javor's Web Page
My very own place on the Internet.
I am part of the rendering team at Wētā FX.
My most recent work is on rendering and imaging topics including Path Tracing, Denoising, and Spectral Uplifting. I also have experience in Symmetry Detection, Inverse Procedural Modeling, Shape Understanding, and 3D Printing.
In the past, I did some teaching on Computer Graphics, Realistic Image Synthesis and Parallel Programming on GPUs.
Publications
...and projects I worked on.
![](images/loak.jpg)
![](images/greek_houses.jpg)
![](images/irregular_grid.jpg)
![](images/castle.jpg)
![](images/printable_microtiles.jpg)
![](images/microtile_issues.jpg)
![](images/courthouse.jpg)
![](images/fairy_itest_tlg.jpg)
![](images/bunny_dragon.jpg)
![](images/ogre.jpg)
Animation Demo
This demo can load and display .obj key frame animations with direct illumination (Phong) from a single area light (4 samples per point).
Ogre model courtesy of William "Proton" Vaughan.
![](images/ruins.jpg)
Path Tracing Demo
This demo can load and display static .obj scene with a path tracer. It handles Phong BRDF for diffuse and glossy surfaces, and translucent surfaces that do not intersect each other (has Beer's law).
![](images/venice.jpg)
Parallel and Lazy Construction of Grids for Ray Tracing on Graphics Hardware
Master thesis. Includes several grid construction algorithms for uniform and two-level grids implemented in CUDA.